MentalRay Shader AETemplates 1.4
These MEL scripts are Maya Attribute Editor templates for standard Mental Ray shaders. They define the look of the user interface and the attribute names that Maya uses to display these Mental Ray utilities. Some shaders are extended with an easy to use light linking mechanism to quickly link/unlink selected lights to Mental Ray shaders. The spotlight and physical light shaders have a button to easily match the cone angle to the maya setting. (Converts between degrees and the cosine of half the angle, the standard setting that Mental Ray uses.) Materials with light linking mode have text menuitems
instead of cryptic mode number. The help menu is also modified so the
node's "Help on" menuitem now open the mental ray shader documentation,
instead of the default (non-existing) node documentation.
Some attribute names are changed to more easily understandable
names, usually based on the Mental Ray shader documentation.
Download: MentalRayShaderAETemplates1.4.zip
Installation: Copy all files into a Maya script directory. The list of current script
directories can be queried using the following mel command: getenv "MAYA_SCRIPT_PATH"
1.4 - 35 shaders, node help updated for Maya 7. Light list AEtemplate offset for Maya 7 fixed.
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