MR include files for Maya 6 and above



Since version 6 Maya requires unique node IDs for custom Mental Ray shaders and can handle only one shader without such an ID. (The ID is just an extra line of information found in the include file of the shader.) The reason of this is very simple, Maya uses such node IDs for every maya node to store the node information in the maya binary format. Therefore IDs are not required for the maya ascii format, that allows converting from one node id to the other by saving to ascii format.
If you are already a user of the shaders found on this page it is easier to update all of the include files without downloading the shaders one by one.



Include files



Simply overwrite the old files found in the `maya/mentalray/include` directory.