||The creators of Mental Ray. They have two useful mailing
lists: Mental Ray and Shader.
||Daniel Rind's site with MR shaders: Dirtmap, Diffraction,
Diffusion, muhHair, Mix_8vectors and their very useful source code.
||Andy Hayes' site. The Tranvol (sub-surface scattering),
Glimmer, Voronoi, fBm shaders and some XSI related things.
||MR notes that Hwee wrote for the Beijing Broadcasting University.
Great shader-writing examples.
||His D3 Shaders Library is online, source code included.
||Greate texture shaders: modulus, Worley cell noise, Fractal4D
||Shader development services and free shaders: Worley noise, toon, X-ray.
||Olivier Renouard's site: Everything you ever wanted
to know about normal mapping and the RayDisplace shader.
|| Lots of nice utility shaders and MI includes for various 3rd party
||toLight Shader Suite, Photogrammetry Projection Shader, Water Shader.
No source code but great shaders.
Los Angeles Mental Ray User Group, the only MR related
organization I know of. Sort of a Mental Ray version of the Renderman
Repository. Tips and tricks online for Maya, XSI and the standalone
|| Mark Davies' site, containing Mental Ray, Renderman and Maya shaders.
(RayDiffuse & SubScatter)
||Gonzalo Garramuno's excellent source code collection.
Mental Ray the ILM way, this is really serious stuff.
Another release from Gonzalo: an open source MR for
Maya replacement package, that rhymes with Colin Doncaster's Liquid.
"mrLiquid is a tool for translating Maya scenes into another
renderer's scene description. Currently it provides support for
mental ray and provides a very direct level of compatability with
||Paolo came from Alias, went to Mental Images, knows a lot about
the MR for Maya translator, has useful information on his site, and
he is friendly guy: feel free to ask him. :)
Pavel Ledin aka Puppet
||Lots of Mental Ray shaders. Part of the page is Russian
but its being translated to english.
||This is not really MR related but since Softimage has quite a history
with MR most shaders appear on XSIBase first.