Diffraction Mental Ray shader maya files
Diffraction can be used to add blurred refraction and chromatic aberration effects on existing shading networks. It renders the refraction effect "over" the connected input material, like a separate transparency layer.
- Copy the MI file to the `maya5.0/mentalray/include` directory.
- Add the following lines after similar declarations in the maya.rayrc
These lines initialize the shader for Mental Ray. If they do not exist
than the shader appears only in Maya but not in Mental Ray,
Diffraction appears in the HyperShade at the `Create mental ray Nodes/Miscellaneous`
There is a sample scene included in the zip file that displays the Maya
connections and different features of the shader.